Ofcourse there is a dozen or so rabbit holes to dive into regarding rendering hair, so I guess I'll add even more to the list of stuff soon. It is already kind of long but whatever 🙃
Yes, this would be my second attempt at a somewhat realistic face sculpt. I pretty much winged it this time aswell but found out how not to make Zbrush angry like last time and made it work better. Thank you!
I know nothing about modelling fibre threads but I've seen enough preliminary rigs to be somewhat familiar with the development process. Given this is your second? shot at both hair and realistic faces, it's already a large leap forward. :D
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