@Thorvald: Intermittently failing things without a clear cause are always a joy.. setting something similar up today to see if the same thing happens again.
I am a test by @ragukokarn
Cute thing is cute. I did not sculpt that one. Sample file that have the right set of things that I need to work.
Pipelining from Zbrush to Cinema4d through the GoZ feature. It is not stable though. It keeps crashing every other time I try to render this scene, which is an indication that something is not correctly set up or overflow some buffer. I do not know yet what is causing the render engine to rage quit. There is a super quick message box that mention something about not being able to access memory foo and bar.
Well, it does access memory fine every other time and this image is the proof it does, indeed, work when it feels like it. I need to figure this one out, because we got polypaint and stuff working like it is supposed to now, man. It may not look like anything special, but it is a huge deal.
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Why I posted this:
I needed to test the Zbrush to Cinema4d bridge (GoZ) and vice versa to see if I could construct scenes in Cinema4d with the far superior lights system and easy to use modelling - possibly also animation if that would be a thing to try. Exporting a full sculpt with textures and everything was the whole point of this. I learned that in order for this to work, there is a bunch of stuff to save separetly and also connect nodes in Cinema4d (because Redshift) for it to work correctly. Was happy with the result so I figured it was a step in the right direction.
Hi Test, I'm D—*SHOT*
Oof, some months ago I was trying to copy-paste formatted text between a local word processor and a browser page, and something about the formatting kept crashing the programme every time I tried to paste, for no obvious reason. I forget if an update fixed it or I just used a work-around. Suffice to say, just because it worked every other instance is no guarantee it'll work again.