@Masonicon: One word:
OpenRA
Command & Conquer: Red Alert has to be one of my
all-time favourite real-time strategy games. I've played nearly
everything Westwood put out, from Dune II to C&C3
(Tiberian Twilight never happened; allegations otherwise will
be investigated by the Thought Police); perhaps it's a symptom of my
latent Slavophilia, but the Red Alert series has always held
the greatest appeal, both in terms of story and gameplay.
At least up until RA3, whose execution resembled Mussolini's.
Reviews of such a landmark franchise are a dime-a-dozen by now, so
rather than rehash what has already been stated countless times before
in comparing nuts and bolts, I've opted to critique the games based
their respective variations on the iconic theme, "Hell March", which I
think not only functions as the anthem of the series, but reveals subtle
reflections of the vision and scope of the games themselves.
Thus I present to you, The Rise and Fall of Red Alert
according to "Hell March":
"Hell March" (1996)
Frank Klepacki began composing an anthem for the Brotherhood of Nod in
preparation for the Covert Operations mission pack for the
original Command & Conquer. As the story goes, upon hearing
it, Brett Sperry immediately declared it would be the theme for their
next project, which became the inaugural Red Alert. As Einstein
himself said: "Make everything as simple as possible, but not simpler."
This has always been my favourite of the official three: its minimalist
orchestration and quick pace make it an invigorating march; like the
game itself it has a simple, but subversively effective design,
streamlined and no-nonsense, giving you exactly what you need without
gratuitous distraction.
Given that RA1 was built off the same engine as C&C with analogous
faction technologies, the infectious spirit of "Hell March" plays a
double role: stylistically it harkens back to the familiarity of the
C&C soundtrack while at the same time heralding a game that is its
own element. Unfortunately overlooked by later remixes is the song's
second section, which while not imbued with the bravado as the former
half offers itself as an analogy to the game's many dualities: raw
Soviet power versus Allied subterfuge; front-line fighting and secret
technology; the moments of wry humour penetrating the cutscenes'
otherwise straight face. It is also the origin of a covert leitmotif
that appears in both later covers and other songs in the sequel
soundtrack.
"HM2" (2001)
Whereas RA1 was intended as an expansion pack to C&C, with the
release of Tiberian Sun in 1999 the vision and aesthetics of
the two franchises began their radical divergence. Part and parcel of
the Cold War context was the rigid dichotomy between the Allies and
Soviets, whose arsenal shared virtually nothing in common. The Soviets
in particular were modelled after an industrial theme, reflected in
Klepacki's heavy metal anthem. Already no slouch, Red Alert was
now more confident, striding out boldly with an air of "Remember me?";
the beat is slower, more like a parade than a march to the front, but
with an even greater weight behind it than the first onslaught.
While in terms of atmosphere I shall remain forever beholden to RA1, in
terms of gameplay my favourite installment is unquestionably RA2.
Although heavier, "HM2" still follows utility rather than flair; it
knows what it intends to do and is confident in doing it. The tune is
familiar, while at the same time making clear that this is a brand new
experience. RA2's design laid its campier elements upfront, but just
like the higher chords in this piece, there is an ever-present sense of
menace that threatens to tip the comedy into an all-too-serious
catastrophe.
"Hell March 3" (2008)
And so we arrive at the EA years. I recall hearing the first hints about
Red Alert 3 circa 2004; Westwood was bought out and the future
of the franchise looked uncertain, and there were later rumours that RA3
had been cancelled altogether. Thus when the third installment was
confirmed as legitimate, we fans knew EA would spare no expense to
declare its triumphant return. But the newest rendition of the beloved
theme trumpeted not the Übermensch we thought would be the logical
conclusion to this more-than-decade's-long journey, but a portly,
pompous Soviet general decked out in medals almost certainly
self-awarded.
When I first heard "Hell March 3", I had to take a moment to confirm
that I was, in fact, listening to a new song, so similar it was to its
predecessor. "HM2" was confident, but this was just plain
arrogant, the wealthy inheritor throwing around its ancestors'
accumulated star power. It wasn't so much a rendition as Cut №2 dolled
up for the sake of looking different, a theme that worked now overloaded
with bells and whistles meant to overwhelm the audience with sheer glam.
Gone was any hint of subtlety: RA2 was called campy, and not
unjustifiably, but here was spared no stereotype, no thematic cliché, to
the point that I couldn't tell if this was an honest effort or some
ironic, self-indulgent parody. It was new, and it was flashy, but it was
also unbearably noisy, and unwilling to leave anything to the
imagination... much like the women in the cutscenes.
Fortunately, through some black market trading I managed to get my hands
on Dr. Zelinsky's time machine. If you'll excuse me, I have a few
corrections to make in the timeline...
A Review of Red Alert through its theme Hell March by @Thorvald (El Thorvaldo)
I recall, probably a few years ago by now, playing the three official "Hell March" themes back-to-back, and being struck by how 3 sounded like a powdered-up version of 2. In much the same way that I saw RA3's gameplay as insultingly dependent on exaggerated stereotypes, I couldn't help but make inferences into the orchestral pomp of its variation on the theme. Then yesterday, as an offshoot of previous candid critiques on the series' progression I'd made on CFC, I had the bright idea to compare the games through the analogy of their themes.
I should note that despite my disparaging remarks about RA3, I do actually enjoy "Hell March 3", although not as much as 1 and 2.
Red Alert 1 & 2 © 1996, 2001 Westwood Studios;
Red Alert 3 © 2008 EA.
I played Command and Conquer games a lot before 2010s