@BadKarma: Heh heh *wait till level 12 hits and the last boss theme. *
- LittlePrayer-Galaxy Savior-Stage 11 Star Warrior
- /galleries/1/110/11046/thumbnails/audio/small/ce63099c243be55e90bb3ee22444b4bcda18d9d3.jpg
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LittlePrayer-Galaxy Savior-Stage 11 Star Warrior by @XxTheCreativeKitsunexX (XxTheCreativeKitsunexX)
Galaxy Savior returns!
Having traveled by comet to the hidden base of the AI complex Zeus, you and the Ecclesial have arrived on the very outskirts of Zeus's domain and your NOT fighting alone. Earth has dispatched a battalion of Warships en masse to lay siege to Zeus's head quarters to give you the time you need to slip in undetected to take Zeus head on in a winner take all.
The end is in sight now all you have to do is survive the battle that your are now flying right into. Zeus is waiting...
To say that this track took a while is an understatement, having suffered overload with the music, I had completely hit a brick wall and after MANY iterations of stage 11 I came up with something that fit the atmosphere and sound I was searching for. being this IS stage 11 I wanted something heroic and intense to represent the chaos of AI controlled ships going against Earth's best warships. Lazar fire and explosions abound in a tour de force not unlike Macross or star wars would greet the player as they fly head long into the danger zone and team up with fellow ships to blow the AI a new one. I think I succeeded in my goal cause I still have 5 more tracks till the OST is COMPLETE! then the REAL work begins.
Music is ©2023 J.Delorey Productions Sword Dancer Studio Canada LTD XxTheCreativeKitsunexX Galaxy Savior is © and ™ J.Delorey Productions Sword Dancer Studio Canada LTD. image is by the legendary late master of sci fi spaceship art John Berkey check out his works online at https://johnberkeyart.com/science-fiction-art/
All Rights on the Music Reserved.
Comments & Critiques (6)
Preferred comment/critique type for this content: Casual Only
@Thorvald: *Patience is a virtue and you know the saying Good things come to those who wait. *
This definitely has a broad scope fleet-action vibe. I don't know how these levels intend to map out visually, but background explosions from allied fire would be sweet for hinting the larger scale (assuming they don't clash with the player's actual fight).
@Thorvald: *Thankfully I have an idea how to pull off this sweet scenario already so no worries. *
Totally bad ass! I love the groove of this one.