In sum: This game left me immensely frustrated, and not just from the
technical failures.
Anyone following indie game news circa 2009 can probably remember the
promotional blitzkrieg that was Stalin vs. Martians. A
crowdfunded project by three alleged studios, it promised the sort of
over-the-top absurdity that had to be seen to be believed.
See for yourself.
Needless to say, a lot of people suspected the whole thing was a hoax,
and the scheduled release for April 1st didn't help matters. The
real April Fool's punchline was that the game was
real—and was designed to be bad. From clunky unit selection to
abysmal pathfinding to a braindead AI, despite the colourful 3D graphics
(it is, if nothing else, visually decent) it plays like
something out of the early 1990s, before developers knew how to work
those bugs out of the interface. Stalin vs. Martians actively
fights you trying to play it.
Described as "a
perfect choice for anyone who just hates the strategy genre", this
is true only insofar as (like so much of the game) you're being ironic
and want to piss them off even more. It's not the arcade design, which
might have actually worked had proper gameplay been a serious
consideration: troops reinforce immediately through purchase, and
defeated enemies (sometimes) drop power-ups that improve the performance
of the entire unit type, letting you keep riding your momentum. The
trouble is, these power-ups last only seconds, so if the Martians aren't
killed in close quarters it can be hard to nab them in time—most
critically Gold, which increments by +10 each and is required for new
units and special abilities. Stats boosts cap at 150% and health pickups
only affect a single unit, so optimizing your army is far harder than it
seems.
As to strategy, there is very little you can do to optimize a plan of
attack, in large part due to the virtually nonexistent AI. Martian
foot-soldiers (which run faster than most tanks) rush you as soon as
they see you, as do most other units, so it's very easy to get swarmed
before you're organized. Fog of war means you can come under fire
without even seeing the enemy—a particular nightmare with the bug
artillery, which lob area-of-effect warheads and are usually guarded
behind a large frontline force.
Despite what all this may suggest, the "human wave" is NOT a viable
tactic: in every mission save the last, you are horrendously outnumbered
and outgunned, so you can't afford excessive casualties. Fortunately,
the AI's shortcomings work in your favour as Martians usually pursue the
first unit they see until it dies, meaning you can bait enemies with a
single scout tank and then destroy them in detail with the rest of your
army. The one exception to this is the "Toy Story aliens", which
typically stay in place and can match range of everything except the
Katyushas in the later missions. The very second mission
becomes an infuriating game of luck as these guys are scattered
everywhere, and they all have to be killed to win.
(Mission 7 is also a nightmare as you're limited to infantry until
you've killed the artillery, said artillery is extremely effective
against soldiers, and despite costing 50 gold the invincibility buff
wouldn't activate without more on-hand—you can lose the whole task force
before it's even crossed the bridge.)
Stalin vs. Martians was abruptly pulled from Steam a little
under three months after its release, though it can be found stubbornly
persisting on various abandonware sites. A clue as to why lies in the
credits sequence (if you manage to see the campaign all the way
through): not only was its marketing a blitzkrieg, the passage
on proprietary software, and the file structure of the game itself, strongly suggest the game
is actually a stand-alone mod of Nival Interactive's Blitzkrieg
2, in which case they may have run into legal trouble behind
the scenes. There were plans to create a "playable and enjoyable" parody
FPS sequel, but likely having exhausted the Internet's patience, its
Kickstarter campaign bombed miserably.
What makes this story tragic, and not just another Big Rigs: Over
the Road Racing, is that, as
the Escapist review says, the devs clearly had fun putting this
together. The intro video is the full three minutes of the Soviet anthem
(although oddly it doesn't seem to be the original 1944
lyrics), the soundtrack is a bizarre oscillation between genre-dissonant
Sinopop and Klepacki-esque hard
rock, unit VOs are
totally
memetic,
and everything from the mission briefings to the loading screens is
saturated in absurdist humour. And unlike Red Alert 3, this was
all made by actual Russians. Painful though it was to play, I
still found myself smiling at points throughout the game. If only as
much care had been put into the book as its cover...
Belated Review: Stalin vs. Martians by @Thorvald (El Thorvaldo)
Created by Black Wing Foundation, Dreamlore Games, and N-Game, and published by Mezmer Games (insert joke about Paradox quality control), Stalin vs. Martians was inflicted on the world in April 2009, and is widely considered to be the worst RTS ever made.
I only picked it up this month and I can't remember why, though I suspect I planned to mine the voice files for something. I don't know if it's the worst ever, but it's that type of self-parody that frustrates you mostly because it could have been good.
At least it's better than Fegel-Alert, amirite?
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